Designing small surfaces first
Notes on keeping the public face of a project simple before adding heavier interactions and deeper routes.
Blog / Notes
Short posts, notes, and working thoughts about the things I am building and learning.
Notes on keeping the public face of a project simple before adding heavier interactions and deeper routes.
A working note about deciding which experiments deserve polish, documentation, and a permanent page.
Thoughts on separating quick notes from heavier canvas or WebGL work so the reading path stays fast.